#ifndef CBACKGROUNDSCREEN_H
#define CBACKGROUNDSCREEN_H

#include "CScreen.h"

class CBackgroundScreen : public CScreen
{
public:
    CBackgroundScreen(QString name) : CScreen(name) {}
    ~CBackgroundScreen();


    void load(CGraphics *gl);
    void unload(CGraphics *gl);

    int update(CInput *in);
    void draw(CGraphics *gl);

private:

    GLuint textures[5];

};

#endif // CBACKGROUNDSCREEN_H
